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A single-classed rogue expects approximately 1¾ damage/level from sneak attack. Craven boosts that to 2¾, which is +60% damage, and it scales on character level, so the boost is easily double or more for a multiclassed rogue (in the extreme case, 1d6 sneak attack damage, the boost is nearly 6×). Certainly, 1d6 damage is not significant at.


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This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when a ninja is flat-footed. The character loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a.


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#1 This is the first time I ask for feedback about a feat, but I'm sincerely astonished by the uberness of this one. For those of you who don't own Champions of Ruin, the Craven feat grants an additional 1 point of damage per character level with each successfull sneak attack dealt.


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Class Features. Knights of the Raven are devoted to battling the undead, and they gain a number of abilities to help them in that quest. They also have a unique sort of animal companion, a celestial raven trained to harry foes and interfere in combat to the knight's advantage. Spellcasting: At each level above 1st, you gain new spells per day.


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The D&D 3.5E char sheet is among the oldest Roll20 sheets, originally created by Diana P. in 2014. Over the years it has been updated with features & bugfixes. You can use the sheet in other language (by changing your Roll20 language) The macros & tips on this page assumes for most parts the use of this sheet.


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( Player's Handbook v.3.5, p. 92) [ Fighter Bonus Feat, General ] You can follow through with powerful blows. Prerequisite Power Attack ( PH ) , STR 13, Required for


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3.5e Flaws. Add your own flaw to Dungeons & Dragons Wiki by clicking the link and following the instructions. This table lists all 3.5e homebrew flaws on the wiki. Your course of life has made you abandon a physical, moral or intellectual aspect of your personality. Any bonus feat for which you meet the prerequisites.


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This bonus improves by 1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level). A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack. Trapfinding (Ex): A scout can use the Search.


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Staggering Strike ( Complete Adventurer, p. 112) [ General ] You can deliver a wound that hampers an opponent's movement. Prerequisite Base attack bonus +6, sneak attack, Benefit If you deal damage with a melee sneak attack, you can also deliver a wound that limits your foe's mobility.


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Craven. Whenever you become frightened, your survival mechanisms kick in to aid you in your time of need. You may activate these survival instincts as a frightened. You gain the following benefits while frightened : Instead of gaining disadvantage on attack rolls and ability checks while frightened, you instead gain advantage as your adrenaline.


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Benefit. Your caster level for the chosen spellcasting class increases by +4. This can't increase your caster level beyond your HD. However, even if you can't benefit from the full bonus immediately, if you later gain noncaster-level HD you may be able to apply the rest of the bonus. For example, a human 5th-level cleric/3rd-level fighter who.


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Defensive Roll: You can use this ability three times per day, rather than once per day. Improved Evasion: You gain a +2 competence bonus on Reflex saves. Opportunist: You can use the opportunist ability as many times per round as you can make attacks of opportunity, but no more than once per creature per round.


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Benefit You take a -2 penalty on saving throws against fear effects. However, when making a sneak attack, you deal an extra 1 point of damage per character level. Complete list of all D&D spells, rulebooks, feats, classes and more!


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AC Bonus (Ex): A sacred fist is highly trained at dodging blows, and he has a sixth sense that lets him avoid even unanticipated attacks. When unencumbered and wearing light or no armor, a sacred fist gains a +1 bonus to his AC. This bonus increases to +2 at 5th level and to +3 at 10th. This bonus to AC applies even against touch attacks or.


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Craven (3.5) Why do people spout Craven as the be-all and end-all of Rogue feats? I understand that it's a good feat, but there are several things wrong with it. 1) It's from a fairly obscure, setting specific source. A lot of DMs will ban it right there. 2) It's strictly better than any similar feat - Deadly Precision for example.